![]() It has all the tips you’ll need as you try to familiarize yourself with the game’s mechanics. THE EAST FOREST: THE STICK, SWORD, AND SHIELD Image: Andrew Shouldice/Finji via Polygonīefore you get started, we advise you to take a look at our Tunic beginner’s guide. Our guide is here to help with 10 things that you can do for the first 10 hours of the campaign. However, information is so obtuse and cryptic that some players are bound to get confused while exploring. "Sneak sneak sneak.foes notice you less.Compared to Elden Ring, Tunic isn’t a particularly lengthy game. Reduces the range at which enemies will detect the player ![]() (15%)"Ĭollecting the echo left behind when the player dies restores some MP Increases the range and duration of the stun effect when the player collects the echo left behind when they dieĮnemies will have a 15% chance of dropping a heart on death collecting the heart restores a small amount of HP "Quaffed potions restore MP instead of HP." Hitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1 Reduces cast time when using the Magic Dagger Reduces SP cost for blocking with the Shield Increases the time window for parrying an enemy's attack with the Shield Their effects are passive, but a card must be equipped in a card slot in order for it to take effect. Foes will be tricked!"Ĭards provide a variety of special effects, often altering the behavior or characteristics of abilities provided by other items. Enemies will target the fake instead of the player. Provides a temporary boost to the player's SP.Ĭreates a fake copy of the player that runs around. Provides a temporary boost to the player's attack power. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes. They are gone forever, so snack sparingly."Ĭan be used near a well to make a wish. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins. "Unstable powder made from the fairy of the West Garden." Projectile that releases a freezing cloud on impact. "Fire fire everywhere, and ow ow ow ow ow." Projectile that bursts into flames on impact. "Made from Slorm, the pudding that goes boom." Projectile that is thrown by the player and explodes after a short delay. They must be assigned to an action button in order to be used. These items are consumed when used by the player. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP. Slows time, effecting everything in the game, including the player. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP when used on an enemy (4 per grab).įires a wide spread of projectiles that damage enemies. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. ![]() If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits. Consumes MP (12 per use).įires a magic projectile in the direction the player is facing. "Is this the hero's blade? Or a forgery?"įires a short burst of freezing ice in front of the player. ![]() The first weapon available to the player.Ī melee weapon, much more powerful than the Stick. These items provide abilities to the player, and must be assigned to an action button in order to be used.Ī weak melee weapon. Replaces the player's dodge roll with a short forward teleportation that can be used to cross gaps. "Left by a RUDELING / Use to deflect blows."Ĭreates a small area of light around the player when in areas of complete darkness. Can be upgraded using ash offerings.Īllows player to deflect most attacks. These items provide abilities to the player that are always available once the player has acquired the item, either because the ability is passive, or because it is permanently assigned to a button. ![]()
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